![]() These maps were created for the roll20 module by kristin carlson. It has a good feel a logical architecture and plenty of details.īut since the map of the castle was done by other artists it is of course not included. Im in the process of drawing the castle maps out by hand for my players right now. The map of castle ravenloft included in the original ravenloft adventure and later reprinted in house of strahd is one of the best maps of castles that i have ever seen castle avernus in roots of evil comes second. 1 hi i received my copy of cos today and i also buyed the fantastic map bundle from mike schley. 5e curse of strahd map of castle ravenloft. Whats castle ravenloft without maps.Ī quality sample of the ravenloft castle mapset | my VTT Traps secret doors and map keys are all hidden from players view on the gm info overlay. Hope that helps, and given how many patches they rolled out last week, I wouldn't be surprised to see the remaining modules get updated very soon.Heaven help anybody that destroys one of my maps though i expect character deaths for their next 3 characters if that happens. (thread listing patched modules: ) Any maps that used a 10/.5 setting should be patched to match the new functionality which would be 5/.5 (you can manually change to that if you need it before a patch is provided, to restore correct functioning to the maps). and Looking at the updates regarding patches for modules, it doesn't look like Strahd has been patched yet to fix the maps. ![]() Periculant, My guess is this has to do with the recent adjustments to the grid system that was rolled out this last week. If you have any additional questions, feel free to let us know. yes I read it We hope this information helps. "no adjustments are needed for strategy accuracy" …. In that journal entry, we mention which maps are sized like they are and "if you wish to set it for scale accuracy", how to do so. Additionally, due to the variations of maps and sizes within Curse of Strahd, we do have a section in the "Start Here" journal area titled "Roll20 Note About Battle Map Scale". Even your " Roll20 Note About Battle Map Scale" says so. it should be 5 foot squares by default when you load the module it is 10 foot squares. On on crypt 6 it says " the 10-foot-square section of floor in front of this crypt" it says this but with the roll20 map scale of each square is 10 feet instead of 5 feet the space is actually 20 feet instead of the published 10 feet. page 63 and 64 the elevator is described with the counter balance "10 feet on a side" and "solid block 10 feet on a side" (roll20 map depicts 20 feet a side) page 82 (K77) "10 feet to a wall" (roll 20 map depicts 20 feet) page 84 (K79) "10-foot square landing" (roll 20 depicts a 20-foot-square landing) page 84 (K81) "the tunnel is 120 feet long" ( roll20 depicts a 240 feet long tunnel) page 85 (K84) "10-foot square crypts" (roll20 depicts 20 feet crypts) furthermore the following post is how your interface reacts to a 10 foot grid vs a 5 foot gridĭragon Dreamer said: Hello Periculant, Can you provide us with the names of the specific maps/pages that are scaled wrong for you within the module? it is not just me it is everyone who owns Curse of Strahd I am unable to verify which map you are referring to for "Crypt 6". page 74 (K61) "20-foot-wide" (bottom right hand corner of the page). however the scale is not stated on the Castle Ranveloft map inside the module so someone somehow came to the conclusion that Ravenloft was 10 feet squares but was incorrect. Vistani camp (page 120) says it is One square = 10 feet Argynvostholt maps (pages 131 and 137) say it is One square = 10 feet Abbey of Saint Markovia Ground Floor (pages 149 & 153) say it is One square = 10 feet Tsolenka Pass () say it is One square = 10 feet Amber Temple maps (pages 182 & 190) say it is One square = 10 feet Werewolf Den (page 202) say it is One square = 10 feet So every other map is correct at a 10 foot square (as published). Because of the above stated statement as well as the following. someone made a judgement call on the scaling and was wrong I would presume. Firstly the maps on roll20 are not in the published version/module. " "no adjustments are needed for strategy accuracy" discussion on why maps are 5 feet and not 10 feet.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |